Quick-draw arena combat.
Peerfighter is a 2D arena shooter built for the way people actually hold their phones — portrait, one or two thumbs, matches that fit in the gap between two other things. It takes the feel of classic Soldat and scopes it down to something you can pick up and put down in two minutes.
Pick from a roster of 48 heroes, each with their own movement and abilities, and drop into anything from a 1v1 duel to a 10v10 brawl across eight handcrafted maps.
Portrait-first design keeps the action legible on a small screen — you always know where you are and what's about to hit you.
Every hero brings distinct movement and a kit, so the roster is the depth — not a pile of menus.
Deathmatch, Capture the Flag, Dominion, King of the Hill, and Protect the MVP — quick objectives that resolve fast.
Local AI opponents for practice, plus LAN and online hosting for matches with friends.
Peerfighter runs on Godot 4.5 with a full production loop — hero select, match, results — and data-driven heroes, weapons, and maps defined in JSON. The pixel art is generated with PixelLab and environment backdrops with AI, so the content pipeline scales as fast as the design.
It's a polished prototype today, in the polish phase toward a mobile release on Android and iOS, with a desktop path to Steam.