We ship small, sharp apps — and write books that fit in your head.
A context limit is a constraint: only so much fits at once. So you choose what matters and cut the rest. That's the whole studio, really — a discipline applied to software and to sentences.context · 6 apps + 2 books loaded
The assistant that goes first.
A local-first, proactive AI daemon that watches your patterns and reaches out with suggestions before you ask. Mines your own workflows into skills, schedules reminders, drafts the recurring work. No cloud, no accounts — everything stays on your machine.
Talk it through.
AI-guided relationship conversations in voice or text — for two people sitting in the same room, or one person reflecting alone. Private by default, sessions saved on-device.
Quick-draw arena combat.
A portrait-first 2D arena shooter built for the thumb: 48 heroes, five modes, and matches that start and end in 60 to 180 seconds. Made in Godot for mobile, with a path to Steam.
Break the loop.
An AI recovery coach for habits, addictions, and screen time. Daily check-ins, in-the-moment craving support, and streaks that actually hold — coaching that knows your history.
Therapy, five ways.
Multi-modal AI therapy across CBT, Gestalt, psychodynamic, relationship, and plain talk — by voice or text, with a therapist tuned to the style and approach you want.
Command the field.
A code-first 3D real-time strategy game — persistent empires, a living economy, and a Titan commander you actually inhabit on the battlefield. A Godot rebuild built to be portable.
The hidden forces that shape user behavior.
Forty-plus chapters that borrow from behavioral economics, psychology, and design — anchoring, sunk cost, status-quo bias — and turn each one into something you can use the next time you build a product.
Fables, parables, and wisdom for modern life — Vol. 1 of 4.
Two hundred wisdom stories from across the world — Aesop, Zen koans, Sufi tales, Greek myth — reorganized not by where they came from but by the moment you need them: when things go wrong, when you're stuck, when you have to choose.
Most things are too big. Too many features, too many pages, too many promises. We'd rather build one thing that fits and do it completely.
ContextLimit is a one-person studio working across iOS, the web, game engines, and the page. The throughline isn't a platform — it's a constraint: keep it small enough to hold in your head, finish it, and let the edges show.
Every app here is designed and built with that same bias toward clarity. The books apply it to ideas — behavioral theory you can use, and old wisdom sorted by the moment you need it.