Command the field.
TitansRTS is a real-time strategy game where you don't just hover above the battlefield — you stand on it. You command a Titan: an avatar that walks the field in third person while you build, train, and fight for control.
It's a code-first rebuild in Godot of an earlier game, bringing persistent empires, a living economy, and AI-driven combat into a portable engine — without losing the feel of the original.
Inhabit a Titan on the battlefield in third person — place buildings, train units, and issue orders from inside the fight.
Gather resources, manage production, and race to the goal or raze the enemy base.
Thirty difficulty-scaled levels with progression rewards, across four distinct maps — Orbit, SassC Orbit, Four Corners, and Bridges.
LAN multiplayer over ENet, with map voting and territory control.
TitansRTS runs on Godot 4 with a full asset pipeline that imports meshes, textures, and animations from Unreal Engine 5.7, falling back to CC0 kits where needed. Team colors, materials, and animation state machines are applied at runtime in code.
The core systems — economy, building, unit production, AI, and territory control — are implemented and playable. Recent work focused on UI and HUD cleanup. Some Unreal particle and shader effects are still being rebuilt natively.