ContextLimitwork 06 / 08
Desktop · GodotIn progress

TitansRTS

Command the field.

TitansRTS is a real-time strategy game where you don't just hover above the battlefield — you stand on it. You command a Titan: an avatar that walks the field in third person while you build, train, and fight for control.

It's a code-first rebuild in Godot of an earlier game, bringing persistent empires, a living economy, and AI-driven combat into a portable engine — without losing the feel of the original.

30campaign levels
4maps
800gto victory

What it does

4 things

Be the commander

Inhabit a Titan on the battlefield in third person — place buildings, train units, and issue orders from inside the fight.

An economy that runs

Gather resources, manage production, and race to the goal or raze the enemy base.

A real campaign

Thirty difficulty-scaled levels with progression rewards, across four distinct maps — Orbit, SassC Orbit, Four Corners, and Bridges.

Play together

LAN multiplayer over ENet, with map voting and territory control.

Under the hood

TitansRTS runs on Godot 4 with a full asset pipeline that imports meshes, textures, and animations from Unreal Engine 5.7, falling back to CC0 kits where needed. Team colors, materials, and animation state machines are applied at runtime in code.

Where it is

The core systems — economy, building, unit production, AI, and territory control — are implemented and playable. Recent work focused on UI and HUD cleanup. Some Unreal particle and shader effects are still being rebuilt natively.

Engine
Godot 4 · GDScript
Multiplayer
LAN · ENet
Status
In progress